![]() ![]() Maybe some Horror 2. 'Custom difficulty mode' and/or 'Challenges' (start with 0 sanity & no pills, no flashlights so just candles & glowsticks, no evidence items, etc). There is also this one which shows what they actively working on, the road map image, known bugs and backlog. Kaisoku 1:09pm My guess: - New map - Maybe new ghosts with the only missing combos to fill out the list. They implemented a large scale VR overhaul while also doing some critical updates to improve the game. Originally posted by Tank Magnet:Just to clarify, the recent VR Focus was because, at the time, the VR version of the game was falling behind the non-VR version in terms of quality and usability. Others can clarify for me if I’m wrong, but that’s the general goal in play. It looks like a couple of haunts will join that patch, too, as Phamophobias latest tease shows a glimpse of the in-game journal with blurry details. A lot of devs usually post their progress online, either in the form of videos or a blog, detailing their day-to-day struggles while making the game. ![]() ![]() I'm a hobbyist dev who also uses Unity, and whenever there's a game I enjoy, I like looking into its development process. The official Trello roadmap also gives you details about the major and minor updates released or yet to be released. Other than the Trello roadmap, of course. It’s a treasure trove of updates, providing a thorough rundown of the various features and improvements in the game. The overall goal is to make a fairly serious, challenging, investigation themed ghost hunting title, if I’m not mistaken. The studio recently shared a tease from its official roadmap on Trello, outlining a new nightmare difficulty that kicks things up a notch from the professional setting. The Phasmophobia developers have shared an official Trello roadmap link with the community. The game has a Trello page which one can use to actively follow development. The main variations come in the form of which type of ghost it is (as each has unique behaviours), and a few other in-map factors.ģ. The core gameplay loop is, by its nature, repetitive. These maps vary in size and scale and offer a good amount of replayability.Ģ. The game has a fairly decent number of maps at present (10 currently with at least one speculated for the near future). Also know how to use the trello link below. They implemented a large scale VR overhaul while also doing some critical updates to improve the game.ġ. Read on to know about Phasmophobia updates from the makers with the Phasmophobia roadmap Trello link in this article. While not too many details about Horror 2.0 have been revealed, the studio has stated that it will involve replacing all of the game’s ghost models, and the addition of new effects, events, sounds, and interactions.Īccording to the studio, updating the leveling system will mark the biggest programming and art overhaul for Phasmophobia, with systems, models, and animations getting complete reworks or getting created from scratch.Just to clarify, the recent VR Focus was because, at the time, the VR version of the game was falling behind the non-VR version in terms of quality and usability. In 2023, Kinetic Games is hoping to bring a new leveling system, new player models, customisation options, new equipment, equipment upgrades, new challenges, new locations, and something dubbed “Horror 2.0”. Future upgrades will include an update to the weather system, volumetric lighting, optimisation. Other features coming in September include the Sunny Meadows map, and a new report system, alongside a few unrevealed features. As part of the roadmap, Phasmophobia will be getting custom difficulty options in an update set for later this month. Kinetic Games has revealed its roadmap for co-op horror game Phasmophobia for 2022 and going into 2023. The team behind Phasmophobia, Kinetic Games, is teasing two new ghosts that are coming to harass would-be hunters in the game and players are already building theories about what these spirits. ![]()
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